Advanced PM · Lecture 3 · Group assignment

Pulse

Catch up on your sports between classes. Pulse turns news, scores and highlights into a feed you can finish in a few minutes, then builds a queue of the clips worth watching.

Problem

Student fans follow several leagues but can't watch every game. Catching up means digging through long articles and full-length replays.

Hypothesis

If catching up takes minutes, not hours, fans will feel more anticipation for the next game, and they'll come back before it starts.

What the prototype does

  • Parses live headlines, scores, schedules and clips from 7 leagues
  • Summarizes every story into a ~20-second read
  • Links each story to that team's next game
  • Plays a break-sized catch-up (5 / 10 / 20 min) back to back
  • Tracks what you've watched and read, so the feed shrinks to zero

Deliberately out of scope

Login, accounts, social, long-form content, complex settings.

Team

  • Ernest Makaika
  • Kazybek Beken
  • Luis Carlos Hernandez
  • Luis Carlos Hernandez Mora

Connecting to feeds…

Student concept prototype. Not affiliated with or endorsed by ESPN. Headlines, scores and clips come from ESPN's public feeds and link back to the source.

Design rules

Built for a 5-minute break

  1. The 5-second card. Every card answers three questions in order: what happened, why it matters, what's next.
  2. One accent means "now." Lime marks only live games, countdowns and the primary action. Everything else is neutral.
  3. Summaries cap at 60 words. Two sentences, about a 20-second read. The full story is always one tap away, never inline.
  4. Show the time cost, and count it down. Clips show their length and stories show the minutes they save. The catch-up meter drops as you finish things, until you're caught up.
  5. Five type sizes, one grid. 12 / 15 / 17 / 22 / 34 px on an 8-pt spacing grid. Scores use tabular numerals so they don't jitter.
  6. League color is a dot, not a paint job. An 8-px marker for wayfinding, so photos and scores carry the energy.
  7. Thumb-first. Tap targets are at least 44 px, primary navigation sits at the bottom, and nothing important lives in the top corners.
  8. Every item gets a decision. Watch now, Later, or Skip / Got it. Done items collapse out of the way, and every one can be undone.
  9. Respect the viewer. Adapts to light/dark mode, honors reduced motion, meets AA contrast, and every action has a text label.